When Sony (NYSE: SNE) launched the PlayStation VR, or PSVR, in late 2016, the headset seemed to have a shot at bringing virtual reality to mainstream gamers. The company enjoyed a large customer base ...
Embracer Group, the media conglomerate behind a host of game studios, announced in a recent financial report that Metro Awakening (2024) “underperformed” financial expectations. Developed by Embracer ...
A special case are the headsets „Dynovisor“ by Takara and "Scuba Visor" by Philips, which were released between 1996 and 1998. Both were based on a VR headset prototype that Virtuality had originally ...
Dan Ackerman leads CNET's coverage of computers and gaming hardware. A New York native and former radio DJ, he's also a regular TV talking head and the author of "The Tetris Effect" ...
AntVR, an early VR startup which struggled with several XR headset projects that ultimately didn’t find traction, has reemerged with novel optics which can instantly transition between AR and VR modes ...
One of the issues with virtual reality is that expectations have been overset massively with TV shows like Star Trek: The Next Generation, which promised an artificial reality indistinguishable from ...
XR is the kiss of death. People perceive VR failed, they perceive AR failed. XR sounds like they're hoping to get a third chance, maybe Lumbergh from Office Space is going to ask "What's our XR ...
On Monday, when Oculus first announced that it would finally be taking consumer Oculus Rift pre-orders later in the week, I tweeted an over/under prediction that the Rift itself would come in at $500.
When Sony (SONY 1.97%) launched the PlayStation VR, or PSVR, in late 2016, the headset seemed to have a shot at bringing virtual reality to mainstream gamers. The company enjoyed a large customer base ...