Elizabeth Orchard is a Toronto-based content writer, copy editor, and lifelong gamer. She's been playing visual novels and farming sims since she was ten years old, graduating into a hardcore love of ...
Sound design in video games is like the magic ingredient that makes the game’s world come alive. It’s not just about the music or the sound effects you hear when something happens in the game. It’s ...
Joey Brown is an interview reporter, editor, and lifelong gamer with experience in nearly every genre from space sims and MMORPGs to metroidvanias and city builders. He has sat down with industry ...
1. Introduction : Games are not films! But- -- 2. Push start button: the rise of video games : Invaders in our homes: the birth of home consoles ; "Well it needs sound": the birth of personal ...
Ars Technica has been separating the signal from the noise for over 25 years. With our unique combination of technical savvy and wide-ranging interest in the technological arts and sciences, Ars is ...
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